The Infinity Gems are a set of near-infinitely powerful artifacts in the Marvel universe.  The yellow Reality Gem grants its user the power to alter cosmological constants and bend the laws of physics to their whim. The Reality Gem can grant wishes, and create new dimensions.

The Reality Gem was stolen from the Collector, an Elder of the Universe, by Thanos the Mad Titan.  Since then it has passed through the hands of both Black Bolt and Mr. Fantastic, among others.

The power set provided below will allow you to use the Reality Gem in your Marvel Heroic Roleplaying game.The Six Infinity Gems

Further Reading: Infinity Gems on WikipediaInfinity Gems on Marvel DatabaseReality Gem on Marvel Database


Reality Supremacy d12,  Transmutation d12,  Energy Blast d10

SFX: Absorption. On a successful reaction against a physical or energy based attack, convert your opponent’s effect die into a REALITY GEM stunt. Spend 1 PP to use this SFX if your opponent’s action succeeds.

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX: Unlimited Possibilities. In a roll to create or remove an asset or complication, add a d6 and step up the effect die.

SFX: Unleashed. Step up or double a REALITY GEM power for one action. If the action fails, add a die to doom pool equal to the normal rating of the power die.

Limit: Incomprehensible Consequences. Both 1 and 2 on your dice count as opportunities when using a REALITY GEM power.

Limit: Gear. Shutdown REALITY GEM and gain 1 PP. Take an action vs. the Doom pool to recover.

Most heroes get Transmutation, Energy Blast, the SFX: Area Attack, and the Limit: Gear. Heroes with Tech Master get the SFX: Unlimited Possibilities and the Limit: Incomprehensible Consequences. Heroes with Cosmic Master get Reality Supremacy, the SFX: Absorption, and the SFX: Unleashed. Heroes can spend 15 XP to unlock the full power set.

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