Author Archive

05-vader

Some time ago, Epidiah Ravachol proclaimed that Swords Without Master was the obvious and best choice for running a Star Wars roleplaying game.  Having examined the thought a little further, it appears that only a few light tweaks are required to tell awesome Star Wars inspired stories using Swords Without Master. Here is my take on it: Read the rest of this entry »

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I recently started up a new Marvel Heroic Roleplaying event. So far it is most of the cast of Nextwave (and Speedball on the New Warrior exchange program) exploring the events of Cullen Bunn’s Fearless Defenders.

I knew going in that I was going to have to give them an “awesome” vehicle just like the Shockwave Rider, but I wanted to create it with my players so they really felt like it was their own.

I gave them the premise that they were “borrowing” a prototype aircraft from the Beyond Corporation’s hangar, and asked them a few questions about it. Here are their questions, complete with the answers provided. Read the rest of this entry »

Zombies in Graveyard

The first time it happened, you were seven. Your dog, a chocolate labrador, was hit by a car. You cried the rest of the day. That night, your fitful sleep was interrupted. He came back! His face still bloody, his legs still broken; your pet crawled out of the grave and stumbled and dragged itself back to you.

Since then it has been constant struggle. The dead call to you, and you call to them. When you focus yourself and have made the correct preparations, zombies follow your commands and the other undead monsters out there begin to fall in line. However, nothing ever comes back without a price.

The Animator is a skin for Monsterhearts that takes some inspiration from the middle ground between Anita Blake‘s origin story, and Ned the pie maker. It is the kid who lost someone and never got over it; it is the power-fantasy of what they might do, what they might give up to get it back, even if what they were getting was only a shell of what they once had.

Maybe you don’t have friends, but could you be satisfied with a few rotting corpses who look up to you? Is it worth the life of a pet or a stranger for a few more moments talking with your best friend who committed suicide? This is the monster as metaphor for this skin; everyone who has lost someone thinks about how they could bring them back, or what they would give up to do it. The Animator CAN bring them back if they are willing to pay the price.

Click here to download the Animator.

I had the privilege of playing in Hans Messersmith’s one-shot of Dust Devils at Con Bravo this summer, and it was amazing! I immediately fell in love with this game, by Matt Snyder, which was the 2002 Indie RPG of the Year“. In my search for more material for the game, I discovered that Jason Morningstar had released Frost Devils, which sets Dust Devils in Nome, Alaska during the gold rush. The pitch is something like this:

Nome, Alaska, 1901. There’s a gold rush on at the very end of the Earth, attracting every manner of ne’er-do-well and fiend from deranged Kuskokwagmiut to Wyatt Earp. And you, of course.

Frost Devils is a reskinning of Matt Snyder’s excellent game Dust Devils. It can also serve as a really solid and historically meticulous resource guide to Nome at the turn of the last century for any game.

Frost Devils also provides a great looking character sheet, and a bunch of characters who have roots in the community; however, due to the fickle nature of history, the list of movers and shakers is a little light on ladies. While not a perfect solution, I have decided to go the ahistoric route– re-writing the descriptions provided so that they are more gender neutral, and providing a couple of name options for each character.

Click here to download my Frost Devils Playbooks.

And now to get you all in the mood to play Frost Devils, here are some postcards from Nome!

Nome, seen from a hot-air balloon in 1900. This postcard was published by Edward H. Mitchell of San Francisco.  This historic postcard is in the collection of Murray Lundberg, and was found online at www.explorenorth.com

Nome, seen from a hot-air balloon in 1900. This postcard was published by Edward H. Mitchell of San Francisco. This historic postcard is in the collection of Murray Lundberg, and was found online at www.explorenorth.com

Dogs hauling water, Nome, Alaska, 1899. This image was found online at www.arcticwebsite.com/

Dogs hauling water, Nome, Alaska, 1899. This image was found online at www.arcticwebsite.com/

Passengers landing at Nome, Alaska, circa 1900. This image was found online at www.arcticwebsite.com/

Passengers landing at Nome, Alaska, circa 1900. This image was found online at www.arcticwebsite.com/

Toronto Area Gamers Logo Fan Expo Canada Logo How We Play Logo

This summer I organized my first panel ever! It was for the Toronto Area Gamers as part of Fan Expo Canada‘s gaming track. The Finding Your RPG Style panel was recorded by Dave Leaman for the How We Play podcast.

Here is the description of the panel:

Every tabletop RPGs is different, and finding the one that fits your style can improve your gaming experiences. How much do you like to prepare? What type of material do you like to prepare? Should there be a Game Master? How much control over the game and the world should each player have? Our panelists will review common styles of roleplaying, and suggest games you should play to meet the needs of your RPG style.

Huge thanks to Alexander, Dave, Geoff, Jonathan and Kate for making this a great panel!

Check out the podcast here!

Agent 13

I have found that Ryan T. Goodman’s event “The Tape” based on Matt Fraction and Javier Pulido’s Hawkeye #4-5, makes a great one-shot! In preparing to run the event I wanted to include a focused team of characters for players to choose from.

I settled on offering players their choice of: Agent 13, Agent Coulson, Black Widow, Captain America, Hawkeye (Barton), Hawkeye (Bishop), Nick Fury, Quake, Spider-Woman, and Winter Soldier.

For the characters who don’t have official datafiles, I was able to find great write ups online, but wanted to make them as similar as possible to the official printer friendly datafiles to avoid any confusion for people who had never seen the system before.

This week you can download the first of these; Agent 13’s Printer Friendly Datafile, based on this datafile by Brian Liberge at Stuffer Shack.