Archive for the ‘Swords Without Master’ Category

05-vader

Some time ago, Epidiah Ravachol proclaimed that Swords Without Master was the obvious and best choice for running a Star Wars roleplaying game.  Having examined the thought a little further, it appears that only a few light tweaks are required to tell awesome Star Wars inspired stories using Swords Without Master. Here is my take on it: Read the rest of this entry »

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