The Infinity Gems are a set of near-infinitely powerful artifacts in the Marvel universe. The orange Time Gem makes its master near total control of the past, present and future. Its user can travel through time, stop and start time on a whim, accelerate or stop aging, and trap others in infinite time loops. In conjunction with the other gems, it can allow a person to exist at all points in time simultaneously!
One of the earliest owners of the Time Gem was an Elder of the Universe known as the Gardiner, but it has since been in the hands of Gamora, Namor, Thor and Captain America.
The power set provided below will allow you to use the Time Gem in your Marvel Heroic Roleplaying game.
Further Reading: Infinity Gems on Wikipedia, Infinity Gems on Marvel Database, Time Gem on Marvel Database
TIME GEM
Teleport d12, Time Supremacy d12, Godlike Senses d12, Superhuman Reflexes d10, Superhuman Speed d10
SFX: Forewarned is Forearmed. On a successful reaction against an attack action, keep an effect die. Spend 1 PP to step it up.
SFX: Prescience. If a pool includes a TIME GEM power, spend 1 PP to reroll.
SFX: Time Loop. When creating assets or complications with TIME GEM add a d6 and keep an extra effect die.
Limit: The Fourth Dimension. Teleport can only be used to travel through time.
Limit: Gear. Shutdown TIME GEM and gain 1 PP. Take an action vs. the Doom pool to recover.
Most heroes get Godlike Senses, Superhuman Reflexes, Superhuman Speed, the SFX: Forewarned is Forearmed, and the Limit: Gear. Heroes with Cosmic Master get Time Supremacy and the SFX: Prescience. Heroes with Science Master get Teleport, the SFX: Time Loop and the Limit: The Fourth Dimension. Heroes can spend 15 XP to unlock the full power set.