There was an interesting topic of discussion over on Margaret Weis’ forums regarding the designer’s decision not to include a trait to represent Intelligence in Marvel Heroic Roleplaying.

To quote Cam Banks, the Design Lead for MHRP, on why Intellect was not included in the game:

I admit to being biased toward the physical in creating power traits.

Almost every power trait is a physical expression of powers, and if not physical, it’s a psychic or magical or energy-based kind of thing. There’s no super powered charisma, either, although there is Mind Control. I went for power traits that covered expressions or effects, and in almost every case Intelligence falls outside of that. Using Senses [for Amadeus Cho’s QUANTUM PROBABILITY AWARENESS power set] may seem like a cheap dodge, but it wasn’t – it’s a way to represent the expression of that kind of hyper-intelligence, much as Strength or Stamina are expressions of a powerful musculature or endocrine system…

He continues later on in the thread:

…I do want to underscore that I don’t consider Senses to be the universal power trait for super smarts. We didn’t give it to Reed, we gave it to Amadeus Cho. I believe it definitely belongs in a Hyper-Intelligence Power Set, but then I believe we should be talking about Power Sets anyway, not power traits. The game wasn’t designed to be about the power traits as standalone elements.

You can do a lot to represent certain uses of intelligence with the Senses power, or the Mimic power with a limit built around technology. Check out Forge in Civil War: X-men, or Amadeus Cho in Civil War: Young Avengers / Runaways for great examples of that.  There is a special place in my heart for the sort of raw brainpower intelligence that an Intellect trait might represent, and in my MHRP games, it would feel totally appropriate.

Luckily for me, Margaret Weis forums user Doc Hydrogen, who also writes for the blog overgeeked came up with a write up for an Intellect power trait that I think is spot on.

Intellect

Intellect may be used in action or reaction dice pools.

Intellect covers reasoning ability and learning. A character with a high Intellect rank tends to be knowledgeable and well-educated.

Enhanced Intellect d8 represents two to three times the normal human intelligence, meaning you’re highly gifted or one of the smartest people in a nation.

Superhuman Intellect d10 indicates as much as ten times the intelligence of a normal human, meaning you’re one of the smartest people in the world or clearly beyond the normal range of human intelligence.

Godlike Intellect d12 indicates your intelligence surpasses even the smartest people in history, possibly bordering on the cosmic.

This is a common superpower, representing everything from mutation-enhanced intelligence to natural born smarts. As with many power traits, it’s often assumed to just work if there’s nothing challenging the hero, or if using Intellect is part of the description of an action (like figuring out the proper trajectory for a flight to take to minimize flight time).

Just as some other traits (Strength, Stamina, Reflexes) represent the raw ability but not necessarily the knowledge to use it, Intellect represents sheer brainpower while Specialties such as Cosmic, Medical, Science, and Tech represent the actual education, knowledge, and contacts represented by diligently studying those subjects.

So, how would I use these new intellect powers for good?  Below I present to you my datafile for Mr. Fantastic / Reed Richards, circa Fantastic Four #570 when he joins the Council of Reeds.

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