Archive for the ‘Actual Play’ Category

We’re rolling onto the second session recap of our Urban Shadows: Reykjavik 1-on-1 campaign. This session was incredibly dense with character conversations and Debts sliding back and forth. I’ve captured some of the Debt exchanges in the recap.

New to the Urban Shadows: Reykjavik campaign? For a bit more background context, the starting character sheet and now a NPC cheat sheet, check out this index post 

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It’s session one of our Urban Shadows: Reykjavik 1-on-1 campaign! For a little bit more context and the starting character sheet, check out this index post 
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Rob and I are starting a new Urban Shadows 1-on-1 campaign this spring. People have asked me about what these solo campaigns are like; the core book discusses solo play and provides supporting rules, but it doesn’t seem like a lot of people have tried it. These recaps will showcase what a session looks like and the pace the story rolls out at. I’ll point out interesting details and hiccups we encountered along the way.
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The It’s Like DnD team are starting our curious Sprawl campaign! The game will be using Hamish Cameron‘s Sprawl for table-based gaming and Emily Griggs‘s Rest to fill in our cosmic nonsense in between missions.

Our band of characters is made up of a Killer and a Pusher; an unusual party build, but the original intent was to look at our Urban Shadows characters in a different genre and world. How would things be different in a world where magic and tech blur the borders of reality? What would stay the same for these characters? Would they be trapped in the same doomed cycle of violence and failure?  

Kate has a long history of cyberpunk gaming, but the genre is brand new for Rob. Given some of our day jobs, we’re playing around heavily with biological and medical ends of cyberpunk!

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