Author Archive

We’re rolling onto the second session recap of our Urban Shadows: Reykjavik 1-on-1 campaign. This session was incredibly dense with character conversations and Debts sliding back and forth. I’ve captured some of the Debt exchanges in the recap.

New to the Urban Shadows: Reykjavik campaign? For a bit more background context, the starting character sheet and now a NPC cheat sheet, check out this index post 

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It’s session one of our Urban Shadows: Reykjavik 1-on-1 campaign! For a little bit more context and the starting character sheet, check out this index post 
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Rob and I are starting a new Urban Shadows 1-on-1 campaign this spring. People have asked me about what these solo campaigns are like; the core book discusses solo play and provides supporting rules, but it doesn’t seem like a lot of people have tried it. These recaps will showcase what a session looks like and the pace the story rolls out at. I’ll point out interesting details and hiccups we encountered along the way.
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The It’s Like DnD team are starting our curious Sprawl campaign! The game will be using Hamish Cameron‘s Sprawl for table-based gaming and Emily Griggs‘s Rest to fill in our cosmic nonsense in between missions.

Our band of characters is made up of a Killer and a Pusher; an unusual party build, but the original intent was to look at our Urban Shadows characters in a different genre and world. How would things be different in a world where magic and tech blur the borders of reality? What would stay the same for these characters? Would they be trapped in the same doomed cycle of violence and failure?  

Kate has a long history of cyberpunk gaming, but the genre is brand new for Rob. Given some of our day jobs, we’re playing around heavily with biological and medical ends of cyberpunk!

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While at Metatopia 2016, I bumped into the amazing Modern Myths vendor booth. I had been to one of their physical stores back around JiffyCon and used it as an opportunity to pick up a bunch of oddball gaming items that I didn’t want to foot shipping for. Mailing gaming products to Canada is can be frustrating.

This, though, was Metatopia and my head was in a different space than JiffyCon. I had done a lot of self-reflection about my past and present in the gaming industry leading up to the convention. The booth’s pile of Books About Role Playing Games, for lack of any better term, spoke to me in that moment and I promptly whipped out my wallet. I was here, the books were here and to hell with paying shipping to an online vendor later.

The first book I started reading from the pile was Ewen Cluney’s Yaruki Zero: Collected Thoughts on Role-Playing Games. I’ve been a fan of Cluney since his Golden Sky Stories translation project. While he isn’t the creator of the game, his discussions and sidebars expand out the game’s themes and ideas. This is particularly true in the game’s English expansions, Faerie Skies and Fantasy Friends.

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For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace.

The Quiet Year was one of the games that I picked up on our JiffyCon road trip. It’s a game I’ve wanted for a long time but I never got around to buying it for various reasons. Avery Alder is a Canadian game developer, but finding her games in her own country is sometimes difficult.

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Better late than never! Photos mostly by Thac0s’s own Pieter Van Hiel  Read the rest of this entry »

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It’s the day after Fan Expo Canada 2016. Somehow we managed to get 5 days into September. That’s the magic of Fan Expo!

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This tablet was legit the best thing I bought all convention season. Talk about a life saver.

What aspect of Roleplaying Games has had the biggest effect on you?

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 How does your group like to start a session?

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