The Infinity Gauntlet

The Infinity Gauntlet

The culmination of the Infinity Gems posts is finally here!  Behold the ultimate power of the Infinity Gauntlet!

The Infinity Gauntlet, when used to its full potential, makes its wielder a nigh unstoppable reality shaping god. There are only two known beings with powers greater than the Infinity Gauntlet, the Living Tribunal and the One Above All… and yet, for better or worse, I present to you a power set for the Marvel Heroic Roleplaying Game that you could provide to a savvy player who’s collected and controlled the ultimate power of the Infinity Gems.

Further Reading: Infinity Gems on Wikipedia, Infinity Gauntlet on Marvel Database

INFINITY GAUNTLET

Space Gem d12, Mind Gem d12, Soul Gem d12, Reality Gem d12, Time Gem d12, Power Gem d12

SFX: Omnipotence. While INFINITY GAUNTLET is activated change your affiliations to Solo 6d12, Buddy 5d10, Team 4d8. Remove an Affiliation die for each stepped-up d12 stress effect die applied. Only use your Buddy or Team affiliation dice when working with beings of comparable power, otherwise uses your Solo affiliation.

SFX: Omnipresence. Against multiple targets, for each additional target add a d8 and keep an additional effect die.

SFX: Omniscience. In a pool that includes INFINITY GAUNTLET use three dice for your total.

SFX: Gestalt. Add more than one INFINITY GAUNTLET power to a die pool. Step back each die in the pool once for each power added beyond the third.

SFX: Ultimate Power. When creating assets or complications with an INFINITY GAUNTLET power, step up the effect die.

SFX: Universal Resilience. Spend a plot point to ignore physical stress.

Limit: Mutually Exclusive. If Infinity Gauntlet is active, shutdown the six individual Infinity Gem power sets.

Limit: Universe Specific. The Infinity Gauntlet is specific to a single universe, and cannot be used without a connection to that universe.

Limit: Gear. Shutdown INFINITY GAUNTLET  and gain 1 PP. Take an action vs. the Doom pool to recover.

Most heroes get Space Gem, Mind Gem, Soul Gem, Reality Gem, Time Gem, Power Gem, the SFX: Near Omnipotence, the SFX: Universal Resilience, the Limit: Mutually Exclusive, the LImit: Universe Specific and the Limit: Gear. Heroes with Science Grandmaster get the SFX: Gestalt, and the SFX: Ultimate Power. Heroes with Cosmic Grandmaster swap the SFX: Near Omnipotence for the SFX: Omnipotence, and add the SFX: Omnipresence and the SFX: Omniscience. Heroes can spend 20 XP to unlock the full power set.

SFX: Near Omnipotence. While INFINITY GAUNTLET is activated change your affiliations to Solo 4d12, Buddy 3d10 and Team 2d8. Remove an Affiliation die for each stepped-up d12 stress effect die applied. Only use your Buddy or Team affiliation dice when working with beings of comparable power, otherwise uses your Solo affiliation.

 

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